Posts tagged video game

Backloggery

Recently I found a website where you catalog your games collection, and whether you’ve beaten them or not. I’ve spent the past few days putting most of mine in (I’ve yet to put my emulated ones on), and the numbers are damning.

Total: 332 games
Completed: 4 games
Beaten: 33 games
Unbeaten: 293 games

That is a worrying amount of unbeaten to beaten. So, I’m going to try and beat more. I’ll be putting all here, so stay tuned.

If you have an account, please add me. This is my profile: http://backloggery.com/daysocks.

I also need to change the status of House of the Dead Overkill. I beat the main story, so I can now count it as beaten. (Only Director’s Cut left.) Overkill is such an awesome game. Really weird though.

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Mordor: The Depths of De’jenol

On the surface, Mordor doesn’t seem like much, with little in the way of things to do and without many graphical effects, but the wealth of options in the game is undoubtedly the draw of the game.

You begin by creating your character (or four) from many different races, choosing its gender and alignment, and it’s stats. Everything but the gender governs what guilds it can join from the off. Every character can join the Nomad’s guild, which gives the least bonuses but gives them a decent fighting ability if levelled up. Other than that, there are many guilds to choose from – you can create a pure fighter, sorceror, thief, or cleric or mage (which excels in getting monsters to join you). Or, if those aren’t up your street, how about a Ninja/Scavenger hybrid, or a Barbarian/Mage/Villain?

If your stats aren’t up to the levels the guild wants, you can find potions and tomes in the dungeon to up your stats. And once you’re in, you can level up to 999. You can do this for every guild you’re in. There is a penalty for every guild past the second one, in that you need to pay a lot of money to get in, and the experience you need for a level is increased. However, once you’ve sold a few identified tomes, it’s not much of an issue.

Which brings me to the meat of the game. The dungeon. The aim of the game is to get to the bottom of the dungeon to kill the boss. This sounds easy, but is rather more difficult than you might expect. There are many floors, and whilst they aren’t randomly generated, they are filled with traps and monsters that get increasingly difficult as the game progresses. If that wasn’t all, you don’t level up automatically. Once you have the required experience, you have to return to the guild to level up, and if you gain enough after that, you become Pinned, which means you can’t gain any more until you level up. (Although once levelled up after being Pinned, you only have to gain 1 exp to gain another level.)

There is also age to consider. If you spend the entire time levelling your character, you may get to the point where you can’t get to the bottom of the dungeon without dying of old age. Every race has a different lifespan, which governs how difficult they are to level up. After all, it doesn’t make sense that a human that lives for 100 years would take the same amount as an elf that lives 350 years. This needs to be taken into account when creating your character and traversing through the dungeons. There are potions that reduce your age, however they are very rare, so you can’t bet on getting any.

Characters can team up in parties of four to make fighting easier, although you can’t team Good characters with Evil ones, so you can’t have your Paladin teaming up with your Villain. It makes life a lot easier, however it does mean that you have 4 characters to keep track of instead of one. Unfortunately, there is no way to play over an internet connection or even over LAN so it’s a bit of a lonely experience sometimes.

In the town there are many shops, including your basic equipment/items one, a creature one where you can buy creatures to help you fight, the undertaker which revives you, your party and any creatures for gold, and a Seer, which points you in the general direction of the monster or item you’re looking for to finish a guild quest for a fee. The equipment shop and the creatures shop keep track of what you sell to them, so if you sell them a Sword of the Winds or a Pseudo-Dragon, it’ll still be there when you come back with another character 30 levels on to buy it.

The graphics and sound are definitely nothing to write home about. The graphics do their job and nothing more, and take a back seat to the gameplay. The sound, however, starts to grate on your nerves quickly, so it might be best to turn it off in favour of your own music.

For the people who are stuck, or who want to know more about the intricacies of the game, or who want to know the story behind Mordor, there is an extremely comprehensive help system. From the backstory (which is pretty good if not overly inspired), to the lifespans and natural stats of races, to the statgains and requirements of every guild, to what every single spell in the game does, to an early game guide, there is enough material in it to satisfy the vast majority of questions you might have.

There is a shareware version you can download to try it for yourself which includes everything up to the third floor of the dungeon, and if you’re even remotely interested in Mordor it is worth downloading, so you can see for yourself. If you then buy the full version it keeps all your data, too.

Mordor is not a game for the casual gamer, or indeed even the regular gamer. It can take months to finish and years to find everything, so expect to be in it for the long haul. However, the rewards you get from it more than make up for the time investment. Personally, this is the only game this gamer still plays regularly after 10 years of owning it.

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